The DOS version will run in DosBox or on actual hardware, and has EGA graphics (unless you run the 'terminal' version). The Linux version is console only and very bare-bones, although it can look a lot deeper if run on a modern machine! I do intend to make it compatible with the UCI protocol at some point. Note all versions take one optional command-line parameter - number of seconds thinking time per move.
Moves are issued in long algebraic form - i.e. 'e2e4'. Other commands are:
Command |
Effect |
quit |
Quits the game |
restart |
Restarts the game |
undo |
Reverts the previous move (computer or human) |
play |
Forces the computer to play a move. Therefore, if you want to play as black, type 'play' on white's first move. Keep typing 'play' to watch the computer play itself. |
set |
Toggles between the two piece tilesets |
eval |
Displays the board evaluation for white and black |
setup |
Allows you to setup the board. Cursor keys move the active square. 'c' clears the board, and to place pieces use their corresponding key ('n' for black knight, 'Shift+N' for white knight, etc). 'Esc' to leave setup - only allowed if each side has one king. |
flip |
Flips the board so black is at the bottom and white at the top (and vice versa). |

With the alternative pieces